How do generals get around on the battlefield?


There are 15 different battlefields on which you can kill players of the opposing faction and thus receive honor that can be exchanged for rewards. Players who have not yet reached the maximum level receive experience points. Every single battlefield has specific goals.


Battlefields are instantiated areas that are used for combat between players. Each classic battlefield (Warsong Gulch, Arathi Basin, and Alterac Valley) has two entrance portals: one for the Alliance and one for the Horde. Crossing these portals was originally a way of entering the queue for the respective battlefields. Now, in order to get into the queue for a battlefield, the player must look for a combat master who can be found in the portal or in any capital city, or do so via the tab Player versus Player. Once inside the instance, the two teams embark on large-scale PvP, with different goals determining the winner. Players receive Honor Points that provide PvP rewards.

When a character goes AFK, they leave the battlefield and receive the deserter buff. This prevents entry into another battlefield for a period of 15 minutes. An inactive player can be reported by right-clicking on the player's portrait and selecting "Report AFK". If enough reports are registered, a 60 second debuff will count down. Once the timer runs out, a new debuff will appear preventing the player from gaining honor or tokens while online. This debuff can be canceled once the player engages in PvP combat. This system is often abused because a player can have good reasons not to participate in PvP, for example when defending.

The two original battlefields, Alterac Valley and Warsong Gorge, opened on June 7, 2005. The Arathi Basin was added in Patch 1.7 on September 13, 2005 Crusade. A fourth battlefield called the Eye of the Storm was released with The Burning Crusade. A fifth battlefield, Beach of the Ancients, has been added in Wrath of the Lich King. The sixth battlefield, Isle of Conquest, was added in patch 3.2 on August 4, 2009. The Mists of Pandaria expansion added the Silvershard Mines and the Temple of Kotmogu. The Deepwind Gorge was added later in patch 5.3

If you win a battlefield with characters below level 110 you will receive a box of battlefield goods. Players of the opposing team also have the option of receiving a box, the probability of which at the end of a game depends on the team's ranking. The box contains armor that corresponds to the level and specialization of the character. The crate can contain additional rewards such as weapons or relics.

Existing battlefields

Warsong Gulch

Warsong Gulch is an important base for both factions. The orcs want to level the forest around them, which the night elves have to prevent, because it is actually their forest. To win this battlefield, the party must pull the flag from the opposing base three times and bring it to its own flag. The battlefield can also be won if the half hour is up and your party is in the lead or if it is a draw and your party was the last to capture a flag.

The Arathi Basin

The Arathi Basin is shaped by the years of struggle between humans and the undead. Both want to take possession of the land in order to be able to use the important resources that this area offers. The Arathi Basin originally belonged to humans. In the Arathi Basin it is important to occupy as many bases as possible. Each of the five bases grants 10 points every few seconds. The first player to have 1600 points wins the game.

The Alterac Valley

  • Minimum level: 45
  • Team size: 40
  • Objective: Killing the opposing general or wearing down the opposing troops
  • Reputation: Stormpike Guard or Frostwolf Clan

The Alterac Valley represents the fight between dwarves and orcs. The dwarves want to dig for ancient artifacts here, but the orcs already have other plans for the valley. The following applies here: Whoever killed the opposing general first or reduced the opponent's reinforcement to 0 may call himself the winner.

The eye of the storm

  • Minimum level: 35
  • Team size: 15
  • Objective: To achieve 1500 points in front of the opposing faction.

Here the draenei fight the blood elves. The Eye of the Storm has four tower positions that give 2 points every one to two seconds. In the middle of the map is a flag that gives additional points if it is captured.

The beach of the ancients

  • Minimum level: 65
  • Team size: 15
  • Objective: Conquer the relic faster than the opposing faction

The Alliance and Horde have located a titan relic that they want to research. The battlefield has two rounds. Once the Alliance is on the defensive and the Horde on the offensive and once it is the other way around. The attackers have to fight their way from the beach to the relic. However, this is only possible if the gates that stand in the way are destroyed beforehand. The attackers are given a certain number of military equipment to accomplish this. The more cemeteries the offensive side conquers, the more military equipment is made available. One round lasts 10 minutes.

The twin peaks

  • Minimum level: 75
  • Tam size: 10
  • Objective: To capture the opposing flag three times

The island of conquest

  • Minimum level: 75
  • Tam size: 40

Winter millennium

  • Minimum level: Since 3.3: 75 - With Mists of Pandaria (5.0) the mobs have been increased to lvl 88.
  • Number of players: Unlimited
  • Objective: to conquer the fortress or to defend the fortress

The Wintergrasp Fortress is an excellent fortress in Northrend. Once ingested, it's hard to lose. There is no minimum level, anyone can go to Wintergrasp, but players of higher levels are preferred to queue up.

The fortress can be captured or defended with the help of vehicles. The following applies: The more workshops are occupied, the more vehicles can be used. The defender can also destroy the three towers in the south. If all three towers are destroyed, the attacker will lose 8-10 minutes of his time.

Battle for Gilneas

  • Minimum level: 75
  • Tam size: 10

Tol Barad

  • Minimum level: 85
  • Tam size: 80

Broken silver mine

  • Minimum level: 90
  • Tam size: 10

Katmogu Temple

  • Minimum level: 90
  • Tam size: 10

Deep wind gorge

  • Minimum level: 90
  • Tam size: 15


  • Minimum level: 100
  • Tam size: 115

Seething coast

  • Minimum level: 110
  • Tam size: 10